Tuesday, November 20, 2007
Sunday, November 18, 2007
Release of Carrara 5
Eovia has announced the release of version 5 of its popular 3D modelling package Carrara. The new release boasts a raft of new features including a new interface and an imrpvements to the vertex-modelling engine based upon Eovia’s modelling Hexagon software
Animation functions have been improved too with a new graph editor that provides access to object motions curves and animation parameters.
Carrara’s rendering engine has also been updated to feature new rendering technologies such as sub-surface scattering (the process of simulating the path of light through semi-transparent objects), displacement mapping and occlusion. Carrara also enables the creation volumetric clouds that realistically scatter light and particle creation functions have been improved.
Integration with other packages has been improved with additional import and export functions for After Effects and RPF (Rich Pixel Format) format for compositing.
For more details log on to http://www.daz3d.com/i.x/software/carrara_5/
Impact of storyboard in a Production
When you're working on an animation, even a short one, it's almost impossible to just dive in and get started animating right away. I've known a few people who could work right from a script and draw or model raw from that written description, but I've tried it before and let me tell you, the results were flops.
Using a storyboard will help you organize your animation, and match you mental visualizations of scenes with the written script; it can also give you a visual format to communicate your ideas to others.
A storyboard can be an elaborate, professional series of framed color artwork depicting action and motion in a scene, complete with written descriptions of dialogue, sound effects, and transitions into the next scene (these are most often used by studios for major projects)--or a single page of numbered thumbnail sketches, or even something as plain and simple as a quick series of motion-study sketches (as depicted here) to capture the movement of a body that you want to animate.
If you use a storyboard you'll find that you'll be able to plan your animations more cohesively with clear marker points to show progress, and you'll save yourself a lot of time and trouble when struggling to make the entire thing come together from beginning to end.