Another motion study on fire flames... again maya fluids and mentalray render
Friday, October 7, 2011
Wispy Smoke
I recently spend some time on getting a wispy smoke motion and look have a look @ my video
It was done using maya fluids and rendered using mental ray
It was done using maya fluids and rendered using mental ray
Thursday, September 1, 2011
Liquid in HOUDINI
I have been doing some test in houdini for some liquid fx so i thought i should upload some of them here
goes a very basic test i did in houdini.
It is basic particles sim just meshed no inter particle collision
This setup was done in 10 mins and took 15 mins to render
goes a very basic test i did in houdini.
It is basic particles sim just meshed no inter particle collision
This setup was done in 10 mins and took 15 mins to render
Thursday, March 17, 2011
Sea Wave Splash
I have been working on a Sea Wave Splash effect and I went through the Sony Imageworks papers @ siggraph and implemented basic or fundamental technique they used..... have a look @ the step by step videos of this effect
I ended up creating a wave animation cycle using a curve as shown in the video below
Then i decided to have multiple curves with an offset in animation so it has some variation and shape for the wave
Then i created a surface out of these waves using a nurbs loft in maya and got the below result
Then i did little bit of particle work by emitting particles from the tip of the wave......basically i generated a curve on the tip of the wave and emitted particles from that...
I ended up creating a wave animation cycle using a curve as shown in the video below
Then i decided to have multiple curves with an offset in animation so it has some variation and shape for the wave
Then i created a surface out of these waves using a nurbs loft in maya and got the below result
Then i did little bit of particle work by emitting particles from the tip of the wave......basically i generated a curve on the tip of the wave and emitted particles from that...
Labels:
animation,
maya,
particles,
Research N Developments
Sunday, January 2, 2011
fx_sparks - system/rig
This is a sparks rig system with lot of controls this simulated in maya and rendered in mentalray and color corrected using Nuke
Features:
Features:
- Noise based emission with a frequency and amplitude control
- Continuous or random breakup emission
- Generic controls like size, lifespan, speed etc..
- Fully automated script to select the position and run for the rig setup
- configured to be rendered in mentalray with 3D motion blur
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