Sunday, January 2, 2011

fx_sparks - system/rig

This is a sparks rig system with lot of controls this simulated in maya and rendered in mentalray and color corrected using Nuke

Features:
  • Noise based emission with a frequency and amplitude control
  • Continuous or random breakup emission
  • Generic controls like size, lifespan, speed etc..
  • Fully automated script to select the position and run for the rig setup
  • configured to be rendered in mentalray with 3D motion blur





flame thrower test

These are simulated in Maya 2011 and rendered using mentalray



Monday, December 27, 2010

Sunday, November 15, 2009

powdering objects

A very basic test done in using particles in maya.....and rendered in renderman for maya

Sunday, October 25, 2009

Waterfall

Inspired from one of the makings of Digital Domain its a very simple water fall system
All particles and fluids simulated in maya and particles rendered using renderman for maya and fluids using mentalray

Saturday, October 24, 2009

Splashing systems

This is a small splashing setup done in maya, rendered using renderman for maya.

It can be used for any kind of splashes like sand, water etc......



This is a playblast version

Friday, May 15, 2009

Flowing Water-WIP

  • The flowing water is done using a shader in maya and the interaction is made using ocean shader.
  • The falling water is done using blobby particles, still working out for a better interaction.